Story for the Day: Frewyn Games Pt1
Frewyn has many games, and though Alasdair loves playing games with his friends and subjects, he absolutely abominates dice.
The game
of letters won, Alasdair was well inclined to sample another of the games found
at the fair. He was all sanguine good humour as he perused the selection laid
out upon the table, humming to himself and twiddling his fingers about in high
glee. He was young again, it was evening, his grandfather was coming from his
afternoon spent at court to pass an agreeable evening with him, full of games
and gaieties, music and animation. Every game he had been used to see hidden
under his bed or laid out in his grandfather’s from the time he was five years old was before
him. Though he may have traded the playing of games for the practicing of reels
and reading books, he never outgrew his enjoyment of games. Ailimentau, Estates
and Hovels, he loved them all and generally enjoyed those that required
machination and tactical prowess. He would chose a Frewyn game therefore, as
any game from Lucentia or Sesterna was certain to have dice. Galleisian games,
though challenging, were not those that forced him to think with any alacrity;
they required a slow and methodical sort of planning which, though amusing in
itself, was a trial to Alasdair’s quick mind. He wanted to be exacting without
being languid. The chief of Galleisian pursuits in Frewyn were claimed by old
nobles, who had little to do when out of court other than drink, grow fat, and
die when they were no longer required to carry on their seat. They might revel
in such slow and tedious pursuits, but Alasdair must have a game of a less
sobering hue. The remembrances of his early youth, of his evenings spent in
complete felicity with his grandfather, rushed on him: their sitting before the
fire with a game laid about before them, a canter of steaming apple cider
between them, the raillery of grandson and grandfather to be talked out in
happy mirth, spiced biscuits from the buffet on the plate beside, and the true
hearty comfort of family connections to enjoy. There were happy regales, and
Alasdair had only to choose a game, garner a partner, and revive his former
years with all the zeal that his pleasant reverie could excite.
He had
almost decided upon a game and was about to request Teague as a partner when the
children suddenly attacked him with entreaties to play one of their games with
him instead. He smiled at their beaming countenances, and leaning down to greet
them warmly asked, “Which game do you want to play?”
“Magic
and Monsters,” was the resounding exclamation.
Alasdair’s
smiles blithesomeness diminished here. He was sensible of how this travesty of
a game was played and disliked it for its promotion of gambling and
depreciation of intellectual skill. He hesitated, said a chary “That game
involves rolling dice,” and moved as if to choose something better, but the
bemused and glances the children were according one another conveyed their apprehensions
at playing anything else.
“You
don’t want to play with us?” said Dorrin, his eyes wide and glinting.
Alasdair’s
heart wrenched, and he averted his eyes that he might endeavour to convince
them without being defeated by their pleading looks. “Of course I want to play
with you,” he decidedly began, but the pouting lips, the beseeching eyes, the
expressions of hopelessness made their way to Alasdair’s heart. He grimaced and
groaned to himself. He knew at last that they must have their way, but he ought
to dissuade them before he should be compelled to play so unchallenging a game.
“Why don’t we play Brandubh?” he said with affected cheer. “That way we can all
play together.” He smiled and nodded and encouraging them to agree, but the
children were silent and merely stared at him in grim confusion. “I’ll be the
Ancient Brennin. Dorrin, Soledhan, Jaicobh and Ennan can be my kings, and
Fionnora, Ouryn, Maggie, and Boudicca can be the ravens.”
“I
don’t know Brandubh,” said Ennan.
“Me
neither,” Fionnora chimed.
All of
the children shook their heads, and Alasdair’s cause was in peril.
“I can
teach you to play,” he said, with renewed animation. “Then we would be learning,
and I’m sure that Brother Baronous and Hathanta would much prefer that.”
Hathanta
and Baronous, who were sitting at the table with Maggie, Martje, and Ouryn, and
who were teaching the girls how to play at fidchell, smiled first toward the
king and then sagaciously at one another. Alasdair might have succeeded, but
that he had mentioned they should be learning was all his failure. The two
teachers pined for the king, for had he made his intention more discreetly,
they might have conceded to play one of Frewyn oldest games. Now, however, the
children around him were shaking their heads, they were making their tiny
pleases, and all hope of success in that quarter must be forgotten. Alasdair
must be acquitted his error on account of his kindness, and the two teachers
gave one another conscious looks and continued with their tutelage, making
certain never to mention that the girls were improving their understanding and
ability to manipulate their opponents by playing a game.
“Well,
what about Boghans then?” Alasdair continued.
Little
Jaicobh looked demure and smilingly said, “I know how to play. My Da taught me,
and I can already beat my uncles.”
“Then
you can teach everyone else how to play, and I can be your opponent.”
But
neither Boghans, nor fidchell, nor Brandubh would do. They must have Magic and
Monsters, they must play with His Majesty, and they should not stir from his
sight until he would acquiesce to their demanding expressions.
The
suggestion of playing High Kings came to Alasdair’s mind when the commander and
Teague appeared in the entranceway, and the commander’s cry of “What have you
got there? Magic and Monsters? Excellent. I should love to play a game. I
haven’t played since I was five. I daresay the rules haven’t changed, though
when I was young the monsters were granted all the importance in the business.
Set the board down there. We can play a few rounds,” was an overthrow of all
his connivances. Alasdair had now only to submit and accept his place at the
head of the table, and though his willingness to play with the children was
unpretending, his enthusiasm for such a game was hardly as artless. He disliked games of chance, or any game
involving dice: all his appreciation for games was for the strategical proficiency
required to win them. Schemes must be made, alliances should be formed, plans
must be carried out, and intellect and machination should conquer where fortune
must fail. He fancied himself rather wretched at dice and a poor card player,
unlike Teague who was in possession of all the high luck that his brilliant
mind could safely warrant, but as the children had been so solicitous for his
company, Alasdair would try his hand at a round of Magic and Monsters.
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