Posts

Showing posts from September, 2014

Autumn sale and Audiobooks!

Image
Autumn and all its ensuing glory is upon us! To celebrate my favourite season, Khantara in e-book format will be on sale today and tomorrow for only 0.99$. Grab your digital copy here! As well, for our Patreon campaign, we recorded an audiobook for our latest short story Player Character! Listen to the story here! As an added reward for those who are taking part in our campaign, Twisk is sending out signed prints of the Damson's Distress artwork! Support the campaign and get your own delicious print!

Story for the Day: Character Player

Image
There are those who are happy to be depicted in games and there are those who are not. Alasdair falls in the latter category: “Well, I’m glad to see your game is undisturbed,” said Alasdair, approaching the table. “Rautu is trundling about the keep, taking every pair of dice he can find and giving them to Khaasta to play with.” The commander glanced over the table, perlustrating every hand, every resource, every deck. “My mate has been here,” said she, laughing. Alasdair’s gaze narrowed, and he studied the table again. “Did he take your dice?” “It’s alright, Uncle Alasdair,” said Vyrbryn. “We’re playing a game without them.” “And doing admirably at that,” said Brigdan, his eyes crinkling with smile lines. Alasdair glared at Boudicca with conscious agitation. “Please talk to him.” “Talking will do nothing, I assure you, Alasdair. He will argue with me until he’s argued himself a hole in the ground. This is primarily a farming game, and though there is an element of chan

Story for the Day: Mercenaries and Marinas - Part 3

Image
T hey turned toward the table, where Danaco stood amongst the children, mantling over the table and folding something over itself. They conspired in a confederacy of whispers, the symphony of susurrations drowning out what was being discussed, and when Danaco finished his folding, he righted himself and held up a small paper ship. “There is your Galleisian fluyt,” Danaco pronounced, holding the ship to the light. “So much for your complaints that the Galleisians were egregiously underrepresented. Well, now we have our ship, but she must have a name and a berth. What shall we call her?” “How about the Marghilesse?” said Dorrin. “Aye,” Little Jaicobh chimed. “My ma’d like bein’ a ship.” “Named after your mother, is it?” said Danaco, with the fondest smile. “Aye, so!” “I am very sure she thanks you. It is not every day that a woman has the chance of being named after a such a glorious vessel. Come,” holding the paper ship to the children’s level, “where shall we put

Story for the Day: Mercenaries and Marinas - Part 2

Image
While Alasdair loves playing games with his children, he loathes playing anything with dice. And there I must agree with him. “ I admit that I’m surprised that you would play this game,” said Alasdair. “Having lived through some of the greatest sea adventures, I would have thought that something like this would be unexciting for you.”                 “It never could be that, I’m sure,”  said Danaco, with unanswerable dignity. “Everything about this game is pleasant, from the felth of the painted ships to the stories written on the captain’s cards. It is not an exact likeness to life I led during my time in glorious exile, but it is rather a close representation than not. All that going about and requisitioning— it was a life of perpetual motion, not knowing where one shall venture next, going from port to port in quest of any employment, running into pirates, hunting slave galleys, watching the sun rise over endless waters-- how I loved it of all things!” in a fond hue, and

Story for the Day: Mercenaries and Marinas - Part 1

Image
Games in general are a very important part of Frewyn's culture. Every year in Farriage, there is an inventor's exhibition, and every year new toys and games are marketed and shown about the great inventor's pier. While some of what is showcased never makes it into public hands, there are many games which become instant classics. Though games like Ardri and Boghans are classics by Frewyn design, there are many games from Marridon that make the rounds of the continents for many years to come.    Mercenaries and Marinas                 T hey came to the library, and where they had expected to find the children quietly going through all the particulars of so prodigious a game, they discovered Captain Danaco Divelima explaining all the minutiae of the business for them. The captain, with his scintillating locks, exquisite dress, and usual air of grandeur and easy indifference, stood at the head of the long table, with the board and pieces strewn about before him, t